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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FFinishBuildMorphTargetData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/MorphTarget.h |
| Include | #include "Animation/MorphTarget.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MorphTools.cpp |
virtual void ApplyEditorData
(
USkeletalMesh * SkeletalMesh,
bool bIsSerializeSaving
) const
Remarks
Apply serialized data to skeletal mesh in game thread