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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/ExposedValueHandler.h |
| Include | #include "Animation/ExposedValueHandler.h" |
Syntax
USTRUCT ()
struct FExposedValueHandler
Remarks
An exposed value updater.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ClassInitialization
(
TArray< FExposedValueHandler >& Handlers, |
||
| void | Execute
(
const FAnimationBaseContext& Context |
Execute the handler. | |
| const FAnimNodeExposedValueHandler * | GetHandler () |
Access the handler. | |
| const UScriptStruct * | Access the handler struct. | ||
| void | Initialize
(
UClass* InClass, |
Constants
| Name | Description |
|---|---|
| BoundFunction | |
| CopyRecords | Direct data access to property in anim instance |
| Function | Function pointer if BoundFunction != NAME_None |
| PropertyAccessLibrary |