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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FExposedValueHandler
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/ExposedValueHandler.h |
| Include | #include "Animation/ExposedValueHandler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/ExposedValueHandler.cpp |
void Initialize
(
UClass * InClass,
const FPropertyAccessLibrary & InPropertyAccessLibrary
)