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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/CustomAttributesRuntime.h |
| Include | #include "Animation/CustomAttributesRuntime.h" |
Syntax
struct FCustomAttributesRuntime
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AccumulateAttributes
(
const UE::Anim::FStackAttributeContainer& SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::AccumulateAttributes | |
| void | BlendAttributes
(
const TArrayView< const UE::Anim::FStackAttributeContainer > SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::BlendAttributes | |
| void | BlendAttributes
(
const TArrayView< const UE::Anim::FStackAttributeContainer*const > SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::BlendAttributes | |
| void | BlendAttributes
(
const TArrayView< const UE::Anim::FStackAttributeContainer > SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::BlendAttributes | |
| void | BlendAttributesPerBone
(
const UE::Anim::FStackAttributeContainer& SourceAttributes1, |
Functionality moved, see UE::Animation::Attributes::BlendAttributesPerBone | |
| void | BlendAttributesPerBoneFilter
(
const TArrayView< const UE::Anim::FStackAttributeContainer > BlendAttributes, |
Functionality moved, see UE::Animation::Attributes::BlendAttributesPerBoneFilter | |
| void | CopyAndRemapAttributes
(
const UE::Anim::FHeapAttributeContainer& SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::CopyAndRemapAttributes | |
| ECustomAttributeBlendType | GetAttributeBlendType
(
const FName& InName |
Functionality moved, see UE::Animation::Attributes::GetAttributeBlendType | |
| void | GetAttributeValue
(
const FCustomAttribute& Attribute, |
Use UE::Animation::Attributes::GetAttributeValue with different signature | |
| void | GetAttributeValue
(
const FCustomAttribute& Attribute, |
Use UE::Animation::Attributes::GetAttributeValue with different signature | |
| void | GetAttributeValue
(
const FCustomAttribute& Attribute, |
Use UE::Animation::Attributes::GetAttributeValue with different signature | |
| void | GetAttributeValue
(
UE::Anim::FStackAttributeContainer& OutAttributes, |
Use UE::Animation::Attributes::GetAttributeValue with different signature | |
| void | InterpolateAttributes
(
const UE::Anim::FHeapAttributeContainer& SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::InterpolateAttributes | |
| void | OverrideAttributes
(
const UE::Anim::FStackAttributeContainer& SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::OverrideAttributes | |
| void | SubtractAttributes
(
const UE::Anim::FStackAttributeContainer& SourceAttributes, |
Functionality moved, see UE::Animation::Attributes::OverrideAttributes |