Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- FAnimLinkableElement
- FCompositeSection
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
Include | #include "Animation/AnimMontage.h" |
Syntax
struct FCompositeSection : public FAnimLinkableElement
Remarks
Section data for each track. Reference of data will be stored in the child class for the way they want AnimComposite vs AnimMontage have different requirement for the actual data reference This only contains composite section information. (vertical sequences)
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< TObjectPtr< class UAnimMetaData > > | MetaData | Meta data that can be saved with the asset |
You can query by GetMetaData function |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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const TArray< class UAnimMetaData * > & | GetMetaData () |
Get available Metadata for this section |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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float | StartTime_DEPRECATED | Start Time |