Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimMetaData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimMetaData.h |
Include | #include "Animation/AnimMetaData.h" |
Syntax
class UAnimMetaData : public UObject
Remarks
Base Class for UAnimMetaData that can be implemented for each game needs this data will be saved to animation asset as well as montage sections, and you can query that data and decide what to do
Refer : GetMetaData/GetSectionMetaData
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimMetaData
(
const FObjectInitializer& ObjectInitializer |