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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FBoneReference > API/Runtime/Engine/Animation/FBoneReference/Initialize
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/BoneReference.h |
| Include | #include "Animation/BoneReference.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BoneReference.cpp |
bool Initialize
(
const FBoneContainer & RequiredBones
)
Remarks
Initialize Bone Reference, return TRUE if success, otherwise, return false