Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FAnimationStateBase
- FAnimationState
- FAnimationTransitionBetweenStates
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
Include | #include "Animation/AnimStateMachineTypes.h" |
Syntax
struct FAnimationStateBase
Remarks
This is the base class that both baked states and transitions use.
Variables
Type | Name | Description | |
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FName | StateName | The name of this state. |
Constructors
Type | Name | Description | |
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