Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FAnimationStateBase
- FAnimationState
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
Include | #include "Animation/AnimStateMachineTypes.h" |
Syntax
struct FAnimationState : public FAnimationStateBase
Variables
Type | Name | Description | |
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int32 | EndNotify | The index of the notify to fire when this state is finished exiting (weight within the machine becomes zero) |
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int32 | FullyBlendedNotify | The index of the notify to fire when this state is fully entered (weight within the machine becomes one) |
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int32 | StartNotify | The index of the notify to fire when this state is first entered (weight within the machine becomes non-zero) |
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int32 | StateRootNodeIndex | The root node index (into the AnimNodeProperties array of the UAnimBlueprintGeneratedClass) |
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TArray< FAnimationTransitionRule > | Transitions | Set of legal transitions out of this state; already in priority order. |
Constructors
Type | Name | Description | |
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