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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimSequenceDecompressionContext.h |
| Include | #include "Animation/AnimSequenceDecompressionContext.h" |
Syntax
struct FAnimSequenceDecompressionContext
Remarks
Encapsulates decompression related data used by bone compression codecs.
Variables
| Type | Name | Description | |
|---|---|---|---|
| EAdditiveAnimationType | AdditiveType | ||
| FName | AnimName | ||
| bool | bAdditiveAnimation | ||
| const ICompressedAnimData & | CompressedAnimData | ||
| EAnimInterpolationType | Interpolation | ||
| int32 | NumberOfFrames | ||
| TArrayView< const FTransform > | RefPoses | Immutable reference/bind pose from the source skeleton, maps a bone index to its reference transform. | |
| float | RelativePos | ||
| FFrameRate | SamplingRate | ||
| FFrameTime | SamplingTime | ||
| float | SequenceLength | Anim info | |
| const USkeleton * | SourceSkeleton | ||
| float | Time | ||
| TArrayView< const FTrackToSkeletonMap > | TrackToSkeletonMap | Immutable array that maps from a track index to a bone index. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FAnimSequenceDecompressionContext
(
float SequenceLength_, |
|||
FAnimSequenceDecompressionContext
(
float SequenceLength_, |
|||
FAnimSequenceDecompressionContext
(
const FFrameRate& InSamplingRate, |
|||
FAnimSequenceDecompressionContext
(
const FFrameRate& InSamplingRate, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| EAdditiveAnimationType | |||
| double | |||
| double | |||
| double | |||
| const TArrayView< const FTransform > & | |||
| double | |||
| const USkeleton * | |||
| const TArrayView< const FTrackToSkeletonMap > & | |||
| bool | |||
| void | Seek
(
float SampleAtTime |
||
| void | Seek
(
double SampleAtTime |