Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
| Include | #include "Animation/AnimTypes.h" |
Syntax
USTRUCT ()
struct FTrackToSkeletonMap
Remarks
We have a plan to support skeletal hierarchy. When that happens, we'd like to keep skeleton indexing.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | BoneTreeIndex | Index of Skeleton.BoneTree this Track belongs to. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FTrackToSkeletonMap
(
int32 InBoneTreeIndex |