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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimPhysLinearLimit > API/Runtime/Engine/Animation/FAnimPhysLinearLimit/__ctor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
| Include | #include "Animation/AnimPhysicsSolver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimPhysicsSolver.cpp |
FAnimPhysLinearLimit
(
FAnimPhysRigidBody * InFirstBody,
FAnimPhysRigidBody * InSecondBody,
const FVector & InFirstPosition,
const FVector & InSecondPosition,
const FVector & InNormal,
float InTargetSpeed,
float InTargetSpeedWithoutBias,
const FVector2D & InForceRange
)