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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimPhys > API/Runtime/Engine/Animation/FAnimPhys/CalculateInertia
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
| Include | #include "Animation/AnimPhysicsSolver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimPhysicsSolver.cpp |
static FMatrix CalculateInertia
&40;
const TArray< FVector > & InVertices,
const TArray< FIntVector > & InTriangles,
const FVector & InCenterOfMass
&41;
Remarks
Calculate the inertia tensor of a shape
Parameters
| Name | Description |
|---|---|
| InVertices | Verts in the shape |
| InTriangles | Triangles represented in InVertices |
| InCenterOfMass | Center of mass of the shape |