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Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_SingleNode
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimSingleNodeInstanceProxy.h |
Include | #include "Animation/AnimSingleNodeInstanceProxy.h" |
Syntax
struct FAnimNode_SingleNode : public FAnimNode_Base
Remarks
Local anim node for extensible processing. Cant be used outside of this context as it has no graph node counterpart
Variables
Type | Name | Description | |
---|---|---|---|
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FName | ActiveMontageSlot | Slot to use if we are evaluating a montage. |
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FPoseLink | SourcePose |
Overridden from FAnimNode_Base
Type | Name | Description | |
---|---|---|---|
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void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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void | Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. |