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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_SequencePlayer_Standal-
- FAnimNode_AssetPlayerBase::GetGroupName()
- FAnimNode_SequencePlayer_Standalone::GetGroupName()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_SequencePlayer.h |
| Include | #include "Animation/AnimNode_SequencePlayer.h" |
virtual FName GetGroupName&40;&41; const
Remarks
Get the sync group name we are using.