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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimNode_Base
- FAnimNode_Base::GetLODThreshold()
- FAnimNode_RigLogic::GetLODThreshold()
- FAnimNode_ControlRig::GetLODThreshold()
- FAnimNode_ApplyAdditive::GetLODThreshold()
- FAnimNode_RotationOffsetBlendSpace::GetLODThreshold()
- FAnimNode_ApplyMeshSpaceAdditive::GetLODThreshold()
- FAnimNode_RotationOffsetBlendSpaceGraph::GetLODThreshold()
- FAnimNode_SkeletalControlBase::GetLODThreshold()
- FAnimNode_RigidBody::GetLODThreshold()
- FAnimNode_AnimDynamics::GetLODThreshold()
- FAnimNode_AimOffsetLookAt::GetLODThreshold()
- FAnimNode_LayeredBoneBlend::GetLODThreshold()
- FAnimNode_RigidBody::GetLODThreshold()
- FAnimNode_PoseDriver::GetLODThreshold()
- FAnimNode_AnimDynamics::GetLODThreshold()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
Include | #include "Animation/AnimNodeBase.h" |
virtual int32 GetLODThreshold&40;&41; const
Remarks
Get the LOD threshold at which this node is enabled. Node is enabled if the current LOD >= threshold.