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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_AssetPlayerBase
- FAnimNode_AssetPlayerBase::UpdateAssetPlayer()
- FAnimNode_BlendSpaceEvaluator::UpdateAssetPlayer()
- FAnimNode_SequencePlayerBase::UpdateAssetPlayer()
- FAnimNode_PoseByName::UpdateAssetPlayer()
- FAnimNode_PoseHandler::UpdateAssetPlayer()
- FAnimNode_PoseByName::UpdateAssetPlayer()
- FAnimNode_PoseBlendNode::UpdateAssetPlayer()
- FAnimNode_PoseDriver::UpdateAssetPlayer()
- FAnimNode_PoseBlendNode::UpdateAssetPlayer()
- FAnimNode_MotionMatching::UpdateAssetPlayer()
- FAnimNode_BlendSpacePlayerBase::UpdateAssetPlayer()
- FAnimNode_BlendSpaceEvaluator::UpdateAssetPlayer()
- FAnimNode_RotationOffsetBlendSpace::UpdateAssetPlayer()
- FAnimNode_AimOffsetLookAt::UpdateAssetPlayer()
- FAnimNode_SequenceEvaluatorBase::UpdateAssetPlayer()
- FAnimNode_RotationOffsetBlendSpace::UpdateAssetPlayer()
- FAnimNode_AimOffsetLookAt::UpdateAssetPlayer()
- FAnimNode_BlendStack_Standalone::UpdateAssetPlayer()
- FAnimNode_BlendStack::UpdateAssetPlayer()
- FAnimNode_BlendStack::UpdateAssetPlayer()
- FAnimNode_PoseDriver::UpdateAssetPlayer()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_AssetPlayerBase.h |
| Include | #include "Animation/AnimNode_AssetPlayerBase.h" |
virtual void UpdateAssetPlayer
&40;
const FAnimationUpdateContext & Context
&41;
Remarks
Update method for the asset player, to be implemented by derived classes