Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FAnimNodeExposedValueHandler
- FAnimNodeExposedValueHandler_Base
- FAnimNodeExposedValueHandler_PropertyAccess
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/ExposedValueHandler.h |
| Include | #include "Animation/ExposedValueHandler.h" |
Syntax
USTRUCT ()
struct FAnimNodeExposedValueHandler_PropertyAccess : public FAnimNodeExposedValueHandler_Base
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FExposedValueCopyRecord > | CopyRecords | Direct data access to property in anim instance. | |
| const FPropertyAccessLibrary * | PropertyAccessLibrary | Cached property access library ptr. |
Overridden from FAnimNodeExposedValueHandler
| Type | Name | Description | |
|---|---|---|---|
| void | Execute
(
const FAnimationBaseContext& InContext |
Execute the handler to set specified values in a node. | |
| void | Initialize
(
const UClass* InClass |
Set up the handler when the class is loaded. |