Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FAnimNodeExposedValueHandler
- FAnimNodeExposedValueHandler_Base
- FAnimNodeExposedValueHandler_PropertyAccess
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/ExposedValueHandler.h |
| Include | #include "Animation/ExposedValueHandler.h" |
Syntax
USTRUCT ()
struct FAnimNodeExposedValueHandler_Base : public FAnimNodeExposedValueHandler
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | BoundFunction | The function to call to update associated properties (can be NAME_None) | |
| TObjectPtr< UFunction > | Function | Function pointer if BoundFunction != NAME_None |
Overridden from FAnimNodeExposedValueHandler
| Type | Name | Description | |
|---|---|---|---|
| void | Execute
(
const FAnimationBaseContext& InContext |
Execute the handler to set specified values in a node. | |
| void | Initialize
(
const UClass* InClass |
Set up the handler when the class is loaded. |