Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeData.h |
| Include | #include "Animation/AnimNodeData.h" |
Syntax
struct FAnimNodeData
Remarks
Any constant/folded class data an anim node can be accessed via this struct.
Functions
| Type | Name | Description | |
|---|---|---|---|
| const IAnimClassInterface & | The class we are part of | ||
| const void * | GetData
(
UE::Anim::FNodeDataId InId, |
Get the specified data for the specified instance. | |
| void * | GetInstanceData
(
UE::Anim::FNodeDataId InId, |
Get the specified mutable data for the specified instance. | |
| void * | GetMutableData
(
UE::Anim::FNodeDataId InId, |
Get the specified mutable data for the specified instance. | |
| int32 | GetNodeIndex () |
Get the node index for this constant data block. | |
| bool | HasNodeAnyFlags
(
EAnimNodeDataFlags InFlags |
Check whether the node has the specified flags |