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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNodeData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeData.h |
| Include | #include "Animation/AnimNodeData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNodeData.cpp |
void &42; GetInstanceData
&40;
UE::Anim::FNodeDataId InId,
FAnimNode_Base &42; InNode,
UObject &42; InCurrentObject
&41; const
Remarks
Get the specified mutable data for the specified instance. If the data is not held on the instance this will return nullptr.