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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimInstanceProxy
| Type | Name | Description | |
|---|---|---|---|
| void | Do not call directly. Instead sync and asset player ticking is controlled via UE::Anim::FSync and UE::Anim::FSyncScope. | ||
| void | TickAssetPlayerInstances
(
float DeltaSeconds |
Do not call directly. Instead sync and asset player ticking is controlled via UE::Anim::FSync and UE::Anim::FSyncScope. |