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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimInstanceProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
const FAnimNode_AssetPlayerRelevancyBase &42; GetRelevantAssetPlayerInterfaceFromState
&40;
int32 MachineIndex,
int32 StateIndex
&41; const
Remarks
Gets the most relevant asset player in a specified state