Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FAnimExecutionContext
- FAnimComponentSpacePoseContext
- FAnimInitializationContext
- FAnimPoseContext
- FAnimUpdateContext
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimExecutionContext.h |
| Include | #include "Animation/AnimExecutionContext.h" |
Syntax
USTRUCT (BlueprintType )
struct FAnimExecutionContext
Remarks
Context used to expose anim graph execution to BP function libraries.
Variables
Constructors
| Type | Name | Description | |
|---|---|---|---|
FAnimExecutionContext
(
const FAnimExecutionContext& InOther |
|||
FAnimExecutionContext
(
TWeakPtr< FData > InData |
Functions
| Type | Name | Description | |
|---|---|---|---|
| OtherContextType | ConvertToType
(
const FAnimExecutionContext& InContext, |
Convert to a derived type. | |
| FAnimationBaseContext * | Access internal context. Will return nullptr if invalid. | ||
| InternalContextType * | Access internal context. Will return nullptr if invalid or an incorrect type is requested. | ||
| bool | IsValid () |
Is this a valid context? |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FAnimExecutionContext & | operator=
(
const FAnimExecutionContext& InOther |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FData | Internal data, weakly referenced. |