Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/AnimNotifies
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimNotify
- UAnimNotify_PlaySound
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify_PlaySound.h |
| Include | #include "Animation/AnimNotifies/AnimNotify_PlaySound.h" |
Syntax
class UAnimNotify_PlaySound : public UAnimNotify
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | AttachName | Socket or bone name to attach sound to. | |
| uint32: 1 | bFollow | If this sound should follow its owner. | |
| uint32: 1 | bPreviewIgnoreAttenuation | ||
| float | PitchMultiplier | Pitch Multiplier. | |
| TObjectPtr< USoundBase > | Sound | Sound to Play. | |
| float | VolumeMultiplier | Volume Multiplier. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString |
Overridden from UAnimNotify
| Type | Name | Description | |
|---|---|---|---|
| void |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Notify
(
USkeletalMeshComponent* MeshComp, |
Please use the other Notify function instead | |
| void | Notify
(
USkeletalMeshComponent* MeshComp, |
Please use the other Notify function instead |