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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/AnimData > API/Runtime/Engine/Animation/AnimData/IAnimationDataController
- IAnimationDataController::UpdateWithSkeleton()
- UAnimDataController::UpdateWithSkeleton()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataController.h |
| Include | #include "Animation/AnimData/IAnimationDataController.h" |
void UpdateWithSkeleton
&40;
USkeleton &42; TargetSkeleton,
bool bShouldTransact
&41;
Remarks
Updates/removes/remaps contained animation data according to the newly assigned skeleton
Parameters
| Name | Description |
|---|---|
| TargetSkeleton | Skeleton to which the contained animation data is to be mapped |
| bShouldTransact | Whether or not any undo-redo changes should be generated |