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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FActorReference > ActorsReferencesUtils::GetActorReferences
(
const FGetActorReferencesParams& InParams |
Gather references to actors from the root object. | ActorReferencesUtils.h | |
TArray< AActor * > ActorsReferencesUtils::GetActorReferences
(
UObject* Root, |
Gather direct references to actors from the root object. | ActorReferencesUtils.h |
ActorsReferencesUtils::GetActorReferences(const FGetActorReferencesParams &)
Description
Gather references to actors from the root object.
| Name | ActorsReferencesUtils::GetActorReferences |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorReferencesUtils.h |
| Include Path | #include "ActorReferencesUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorReferencesUtils.cpp |
namespace ActorsReferencesUtils
{
TArray < FActorReference > ActorsReferencesUtils::GetActorReferences
(
const FGetActorReferencesParams & InParams
)
}
ActorsReferencesUtils::GetActorReferences(UObject *, EObjectFlags, bool)
Description
Gather direct references to actors from the root object.
| Name | ActorsReferencesUtils::GetActorReferences |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorReferencesUtils.h |
| Include Path | #include "ActorReferencesUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorReferencesUtils.cpp |
namespace ActorsReferencesUtils
{
TArray < AActor * > ActorsReferencesUtils::GetActorReferences
(
UObject * Root,
EObjectFlags RequiredFlags,
bool bRecursive
)
}