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API > API/Runtime > API/Runtime/Engine
| Name | FGetActorReferencesParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorReferencesUtils.h |
| Include Path | #include "ActorReferencesUtils.h" |
Syntax
struct FGetActorReferencesParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGetActorReferencesParams
(
UObject* InRoot |
ActorReferencesUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRecursive | bool | ActorReferencesUtils.h | ||
| RequiredFlags | EObjectFlags | ActorReferencesUtils.h | ||
| Root | UObject * | ActorReferencesUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGetActorReferencesParams & SetRecursive
(
bool bInRecursive |
ActorReferencesUtils.h | ||
FGetActorReferencesParams & SetRequiredFlags
(
EObjectFlags InRequiredFlags |
ActorReferencesUtils.h |