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Description
Sets whether or not Time Dilation is allowed. When true, GetEffectiveTimeDilation() will return the time dilation as determined by the various dilation factors, when false it will return 1.0f.
| Name | SetAllowTimeDilation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
| Include Path | #include "GameFramework/WorldSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
virtual void SetAllowTimeDilation
(
bool NewAllowTimeDilation
)