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Description
Multiplies all time dilation sources together and returns the effective overall time dilation. When bAllowTimeDilation is set to false, this will return 1.0 regardless of the time dilation sources. See SetAllowTimeDilation(...)/bAllowTimeDilation.
| Name | GetEffectiveTimeDilation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
| Include Path | #include "GameFramework/WorldSettings.h" |
virtual float GetEffectiveTimeDilation() const