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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AWorldSettings
Description
Called on the actor before checkpoint data is applied during a replay. Only called if bReplayRewindable is set.
Virtual Inheritance
- AActor::RewindForReplay → AWorldSettings::RewindForReplay
| Name | RewindForReplay |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
| Include Path | #include "GameFramework/WorldSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
virtual void RewindForReplay()