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| Name | AWorldPartitionStandaloneHLOD |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/StandaloneHLODActor.h |
| Include Path | #include "WorldPartition/HLOD/StandaloneHLODActor.h" |
Syntax
UCLASS (NotPlaceable, MinimalAPI,
HideCategories=(Rendering, Replication, Collision, Physics, Navigation, Networking, Input, Actor, LevelInstance, Cooking))
class AWorldPartitionStandaloneHLOD :
public AActor ,
public ILevelInstanceInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AWorldPartitionStandaloneHLOD
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AWorldPartitionStandaloneHLOD
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/StandaloneHLODActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LevelInstanceActorGuid | FLevelInstanceActorGuid | WorldPartition/HLOD/StandaloneHLODActor.h | ||
| LevelInstanceActorImpl | FLevelInstanceActorImpl | WorldPartition/HLOD/StandaloneHLODActor.h |
Functions
Public
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChangeComponent
(
const UActorComponent* Component, |
WorldPartition/HLOD/StandaloneHLODActor.h | ||
virtual TUniquePtr< class FWorldPartitionActorDesc > CreateClassActorDesc() |
Creates an uninitialized actor descriptor from this actor. Meant to be called on the class CDO. | WorldPartition/HLOD/StandaloneHLODActor.h | |
virtual void PostRegisterAllComponents () |
Called after all the components in the Components array are registered, called both in editor and during gameplay. | WorldPartition/HLOD/StandaloneHLODActor.h | |
virtual void PostUnregisterAllComponents() |
Called after all currently registered components are cleared | WorldPartition/HLOD/StandaloneHLODActor.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
WorldPartition/HLOD/StandaloneHLODActor.h |
Overridden from ILevelInstanceInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ELevelInstanceRuntimeBehavior GetDefaultRuntimeBehavior() |
WorldPartition/HLOD/StandaloneHLODActor.h | ||
virtual ELevelInstanceRuntimeBehavior GetDesiredRuntimeBehavior() |
WorldPartition/HLOD/StandaloneHLODActor.h | ||
virtual ULevelInstanceComponent * GetLevelInstanceComponent() |
WorldPartition/HLOD/StandaloneHLODActor.h | ||
virtual const FGuid & GetLevelInstanceGuid() |
WorldPartition/HLOD/StandaloneHLODActor.h | ||
virtual const FLevelInstanceID & GetLevelInstanceID() |
Pure Interface Start. | WorldPartition/HLOD/StandaloneHLODActor.h | |
virtual const TSoftObjectPtr< UWorld > & GetWorldAsset() |
WorldPartition/HLOD/StandaloneHLODActor.h | ||
virtual bool HasValidLevelInstanceID() |
WorldPartition/HLOD/StandaloneHLODActor.h | ||
virtual bool IsLoadingEnabled() |
WorldPartition/HLOD/StandaloneHLODActor.h | ||
virtual bool SetWorldAsset
(
TSoftObjectPtr< UWorld > WorldAsset |
Sets the UWorld asset reference when loading a LevelInstance | WorldPartition/HLOD/StandaloneHLODActor.h |