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| Name | AWorldPartitionCustomHLODPlaceholder |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/CustomHLODPlaceholderActor.h |
| Include Path | #include "WorldPartition/HLOD/CustomHLODPlaceholderActor.h" |
Syntax
UCLASS (MinimalAPI, NotPlaceable, Transient)
class AWorldPartitionCustomHLODPlaceholder : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AWorldPartitionCustomHLODPlaceholder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AWorldPartitionCustomHLODPlaceholder
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/CustomHLODPlaceholderActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomHLODActorDescInstance | const FWorldPartitionActorDescInstance * | WorldPartition/HLOD/CustomHLODPlaceholderActor.h | ||
| CustomHLODActorGuid | FGuid | WorldPartition/HLOD/CustomHLODPlaceholderActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FGuid & GetCustomHLODActorGuid() |
WorldPartition/HLOD/CustomHLODPlaceholderActor.h | ||
void InitFrom
(
const FWorldPartitionActorDescInstance* InCustomHLODActorDescInstance |
WorldPartition/HLOD/CustomHLODPlaceholderActor.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< class FWorldPartitionActorDesc > CreateClassActorDesc() |
Creates an uninitialized actor descriptor from this actor. Meant to be called on the class CDO. | WorldPartition/HLOD/CustomHLODPlaceholderActor.h | |
virtual void GetStreamingBounds
(
FBox& OutRuntimeBounds, |
Returns the bounding boxes of all components that make up this Actor for loading at runtime and editor. | WorldPartition/HLOD/CustomHLODPlaceholderActor.h |