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Actor class used by UWorldPartitionRuntimeCellTransformerISM to save transformed result
| Name | AWorldPartitionAutoInstancedActor |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCellTransformerISM.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCellTransformerISM.h" |
Syntax
UCLASS (NotPlaceable, NotBlueprintable, NotBlueprintType, MinimalAPI)
class AWorldPartitionAutoInstancedActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AWorldPartitionAutoInstancedActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AWorldPartitionAutoInstancedActor
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionRuntimeCellTransformerISM.h |