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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AWorldDataLayers
Description
Called on the actor before checkpoint data is applied during a replay. Only called if bReplayRewindable is set.
Virtual Inheritance
- AActor::RewindForReplay → AWorldDataLayers::RewindForReplay
| Name | RewindForReplay |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
virtual void RewindForReplay()