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SplineMeshActor is an actor with a SplineMeshComponent.
| Name | ASplineMeshActor |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SplineMeshActor.h |
| Include Path | #include "Engine/SplineMeshActor.h" |
Syntax
UCLASS (HideCategories=(Input), ShowCategories=("Input|MouseInput", "Input|TouchInput"),
ConversionRoot, ComponentWrapperClass, Meta=(ChildCanTick), MinimalAPI)
class ASplineMeshActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ASplineMeshActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ASplineMeshActor
(
const FObjectInitializer& ObjectInitializer |
Engine/SplineMeshActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SplineMeshComponent | TObjectPtr< class USplineMeshComponent > | Engine/SplineMeshActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USplineMeshComponent * GetSplineMeshComponent() |
Returns SplineMeshComponent subobject | Engine/SplineMeshActor.h | |
void SetMobility
(
EComponentMobility::Type InMobility |
Function to change mobility type | Engine/SplineMeshActor.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CheckForErrors() |
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. | Engine/SplineMeshActor.h | |
| Used by the "Sync to Content Browser" right-click menu option in the editor. | Engine/SplineMeshActor.h |
Protected
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDetailedInfoInternal() |
Engine/SplineMeshActor.h |