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Actor keeping information regarding a runtime grid
| Name | ASpatialHashRuntimeGridInfo |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
Syntax
UCLASS (NotPlaceable)
class ASpatialHashRuntimeGridInfo : public AInfo
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AInfo → ASpatialHashRuntimeGridInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ASpatialHashRuntimeGridInfo
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionRuntimeSpatialHash.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GridSettings | FSpatialHashRuntimeGrid | WorldPartition/WorldPartitionRuntimeSpatialHash.h |
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
WorldPartition/WorldPartitionRuntimeSpatialHash.h |