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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AServerStatReplicator
Description
Function called every frame on this Actor. Override this function to implement custom logic to be executed every frame. Note that Tick is disabled by default, and you will need to check PrimaryActorTick.bCanEverTick is set to true to enable it.
Virtual Inheritance
- AActor::Tick → AServerStatReplicator::Tick
| Name | Tick |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ServerStatReplicator.h |
| Include Path | #include "Engine/ServerStatReplicator.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Engine/ServerStatReplicator.cpp |
virtual void Tick
(
float DeltaSeconds
)
Parameters
| Name | Remarks |
|---|---|
| DeltaSeconds | Game time elapsed during last frame modified by the time dilation |