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Class used to replicate server "stat net" data over. For server only values, the client data is is overwritten when bUpdateStatNet == true. For data that both the client and server set, the server data will only overwrite if bUpdateStatNet == true && bOverwriteClientStats == true.
| Name | AServerStatReplicator |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ServerStatReplicator.h |
| Include Path | #include "Engine/ServerStatReplicator.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class AServerStatReplicator : public AInfo
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AInfo → AServerStatReplicator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AServerStatReplicator
(
const FObjectInitializer& ObjectInitializer |
Engine/ServerStatReplicator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOverwriteClientStats | bool | Whether to overwrite client data stat net with data from the server or not | Engine/ServerStatReplicator.h |
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| bUpdateStatNet | bool | Whether to update stat net with data from the server or not | Engine/ServerStatReplicator.h |
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| Channels | uint32 | Engine/ServerStatReplicator.h |
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| InBunches | uint32 | Engine/ServerStatReplicator.h |
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| InLoss | uint32 | Engine/ServerStatReplicator.h |
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| InPackets | uint32 | Engine/ServerStatReplicator.h |
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| InPacketsClientAvg | uint32 | Engine/ServerStatReplicator.h |
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| InPacketsClientMax | uint32 | Engine/ServerStatReplicator.h |
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| InPacketsClientMin | uint32 | Engine/ServerStatReplicator.h |
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| InRate | uint32 | Engine/ServerStatReplicator.h |
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| InRateClientAvg | uint32 | Engine/ServerStatReplicator.h |
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| InRateClientMax | uint32 | Engine/ServerStatReplicator.h |
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| InRateClientMin | uint32 | Engine/ServerStatReplicator.h |
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| MaxPacketOverhead | uint32 | Engine/ServerStatReplicator.h |
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| NetGUIDInRate | uint32 | Engine/ServerStatReplicator.h |
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| NetGUIDOutRate | uint32 | Engine/ServerStatReplicator.h |
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| NetNumClients | uint32 | Engine/ServerStatReplicator.h |
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| NetSaturated | uint32 | Engine/ServerStatReplicator.h |
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| NumActorChannels | uint32 | Engine/ServerStatReplicator.h |
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| NumActors | uint32 | Engine/ServerStatReplicator.h |
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| NumConsideredActors | uint32 | Engine/ServerStatReplicator.h |
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| NumDormantActors | uint32 | Engine/ServerStatReplicator.h |
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| NumInitiallyDormantActors | uint32 | Engine/ServerStatReplicator.h |
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| NumNetActors | uint32 | Engine/ServerStatReplicator.h |
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| NumNetGUIDsAckd | uint32 | Engine/ServerStatReplicator.h |
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| NumNetGUIDsPending | uint32 | Engine/ServerStatReplicator.h |
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| NumNetGUIDsUnAckd | uint32 | Engine/ServerStatReplicator.h |
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| NumRelevantActors | uint32 | Engine/ServerStatReplicator.h |
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| NumRelevantDeletedActors | uint32 | Engine/ServerStatReplicator.h |
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| NumReplicatedActorAttempts | uint32 | Engine/ServerStatReplicator.h |
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| NumReplicatedActors | uint32 | Engine/ServerStatReplicator.h |
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| ObjPathBytes | uint32 | Engine/ServerStatReplicator.h |
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| OutBunches | uint32 | Engine/ServerStatReplicator.h |
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| OutLoss | uint32 | Engine/ServerStatReplicator.h |
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| OutPackets | uint32 | Engine/ServerStatReplicator.h |
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| OutPacketsClientAvg | uint32 | Engine/ServerStatReplicator.h |
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| OutPacketsClientMax | uint32 | Engine/ServerStatReplicator.h |
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| OutPacketsClientMin | uint32 | Engine/ServerStatReplicator.h |
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| OutRate | uint32 | Engine/ServerStatReplicator.h |
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| OutRateClientAvg | uint32 | Engine/ServerStatReplicator.h |
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| OutRateClientMax | uint32 | Engine/ServerStatReplicator.h |
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| OutRateClientMin | uint32 | Engine/ServerStatReplicator.h |
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| PercentInVoice | uint32 | Engine/ServerStatReplicator.h |
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| PercentOutVoice | uint32 | Engine/ServerStatReplicator.h |
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| PrioritizedActors | uint32 | Engine/ServerStatReplicator.h |
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| VoiceBytesRecv | uint32 | Engine/ServerStatReplicator.h |
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| VoiceBytesSent | uint32 | Engine/ServerStatReplicator.h |
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| VoicePacketsRecv | uint32 | Engine/ServerStatReplicator.h |
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| VoicePacketsSent | uint32 | Engine/ServerStatReplicator.h |
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Functions
Public
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
Overridable native event for when play begins for this actor. | Engine/ServerStatReplicator.h | |
virtual void Destroyed() |
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending | Engine/ServerStatReplicator.h | |
virtual void Tick
(
float DeltaSeconds |
Function called every frame on this Actor. | Engine/ServerStatReplicator.h |