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API > API/Runtime > API/Runtime/Engine
| Name | ASceneCaptureCube |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SceneCaptureCube.h |
| Include Path | #include "Engine/SceneCaptureCube.h" |
Syntax
UCLASS (HideCategories=(Collision, Material, Attachment, Actor), MinimalAPI)
class ASceneCaptureCube : public ASceneCapture
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ASceneCapture → ASceneCaptureCube
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ASceneCaptureCube
(
const FObjectInitializer& ObjectInitializer |
Engine/SceneCaptureCube.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CaptureComponentCube | TObjectPtr< class USceneCaptureComponentCube > | Scene capture component. | Engine/SceneCaptureCube.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USceneCaptureComponentCube * GetCaptureComponentCube() |
Returns CaptureComponentCube subobject | Engine/SceneCaptureCube.h | |
void OnInterpToggle
(
bool bEnable |
Engine/SceneCaptureCube.h |
|