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Base class for all SceneCapture actors
| Name | ASceneCapture |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SceneCapture.h |
| Include Path | #include "Engine/SceneCapture.h" |
Syntax
UCLASS (Abstract, HideCategories=(Collision, Attachment, Actor), MinimalAPI)
class ASceneCapture : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ASceneCapture
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ASceneCapture
(
const FObjectInitializer& ObjectInitializer |
Engine/SceneCapture.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SceneComponent | TObjectPtr< class USceneComponent > | Engine/SceneCapture.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStaticMeshComponent * GetMeshComp() |
Returns MeshComp subobject | Engine/SceneCapture.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Engine/SceneCapture.h | ||
virtual void Serialize
(
FArchive& Ar |
Engine/SceneCapture.h |