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| Name | AParticleEventManager |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleEventManager.h |
| Include Path | #include "Particles/ParticleEventManager.h" |
Syntax
UCLASS (Config=Game, NotBlueprintable, NotPlaceable)
class AParticleEventManager : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AParticleEventManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AParticleEventManager
(
const FObjectInitializer& ObjectInitializer |
Particles/ParticleEventManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void HandleParticleBurstEvents
(
UParticleSystemComponent* Component, |
Particles/ParticleEventManager.h | ||
virtual void HandleParticleCollisionEvents
(
UParticleSystemComponent* Component, |
Particles/ParticleEventManager.h | ||
virtual void HandleParticleDeathEvents
(
UParticleSystemComponent* Component, |
Particles/ParticleEventManager.h | ||
virtual void HandleParticleSpawnEvents
(
UParticleSystemComponent* Component, |
Particles/ParticleEventManager.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Overridable function called whenever this actor is being removed from a level | Particles/ParticleEventManager.h |