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A specialized player controller used by server connections that are created using NMT_JoinNoPawn and NMT_JoinNoPawnSplit.
| Name | ANoPawnPlayerController |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
Syntax
UCLASS (MinimalAPI)
class ANoPawnPlayerController : public APlayerController
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AController → APlayerController → ANoPawnPlayerController