Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABrush
- AVolume
- ALocationVolume
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LocationVolume.h |
| Include | #include "LocationVolume.h" |
Syntax
class ALocationVolume :
public AVolume,
public IWorldPartitionActorLoaderInterface
Remarks
A volume representing a location in the world
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bIsAutoLoad | To support per-user last loaded location volumes | |
| uint8: 1 | bIsRuntime | ||
| FColor | DebugColor |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ALocationVolume
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsLoaded () |
Return if this location volume is loaded | |
| void | Load () |
Load this location volume | |
| void | Unload () |
Unload this location volume |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| bool | Returns true if this actor allows changing the spatially loaded flag. | ||
| void | Called after all the components in the Components array are registered, called both in editor and during gameplay. | ||
| void | UnregisterAllComponents
(
bool bForReregister |
Unregister all currently registered components |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
Called before destroying the object. | |
| bool | IsEditorOnly () |
Called during saving to determine if the object is forced to be editor only or not |
Overridden from IWorldPartitionActorLoaderInterface
| Type | Name | Description | |
|---|---|---|---|
| ILoaderAdapter * |