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| Name | ALightmassPortal |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Lightmass/LightmassPortal.h |
| Include Path | #include "Lightmass/LightmassPortal.h" |
Syntax
UCLASS (HideCategories=(Collision, Attachment, Actor), MinimalAPI)
class ALightmassPortal : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ALightmassPortal
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALightmassPortal
(
const FObjectInitializer& ObjectInitializer |
Lightmass/LightmassPortal.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PortalComponent | TObjectPtr< class ULightmassPortalComponent > | Lightmass/LightmassPortal.h |
|
|
| SpriteComponent | TObjectPtr< UBillboardComponent > | Lightmass/LightmassPortal.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULightmassPortalComponent * GetPortalComponent() |
Lightmass/LightmassPortal.h | ||
UBillboardComponent * GetSpriteComponent() |
Returns SpriteComponent subobject | Lightmass/LightmassPortal.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsLevelBoundsRelevant() |
Indicates whether this actor should participate in level bounds calculations | Lightmass/LightmassPortal.h | |
virtual void PostEditMove
(
bool bFinished |
Called after an actor has been moved in the editor | Lightmass/LightmassPortal.h |