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| Name | ULightmassPortalComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/LightmassPortalComponent.h |
| Include Path | #include "Components/LightmassPortalComponent.h" |
Syntax
UCLASS (
HideCategories=(Collision, Object, Physics, SceneComponent, Activation, "Components|Activation", Mobility),
MinimalAPI)
class ULightmassPortalComponent : public USceneComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → ULightmassPortalComponent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULightmassPortalComponent
(
const FObjectInitializer& ObjectInitializer |
Components/LightmassPortalComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreviewBox | TObjectPtr< class UBoxComponent > | Components/LightmassPortalComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdatePreviewShape() |
Components/LightmassPortalComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateRenderState_Concurrent
(
FRegisterComponentContext* Context |
Used to create any rendering thread information for this component | Components/LightmassPortalComponent.h | |
virtual void SendRenderTransform_Concurrent () |
Called to send a transform update for this component to the rendering thread | Components/LightmassPortalComponent.h |