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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ALightWeightInstanceStaticMeshMa-
Description
Attempt to set the transform of the given static mesh instance.
The transform should be in the local space of the owner ISM component, unless bWorldSpace is set.
Virtual Inheritance
- ISMInstanceManager::SetSMInstanceTransform → ALightWeightInstanceStaticMeshManager::SetSMInstanceTransform
| Name | SetSMInstanceTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceStaticMeshManager.h |
| Include Path | #include "GameFramework/LightWeightInstanceStaticMeshManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceStaticMeshManager.cpp |
virtual bool SetSMInstanceTransform
(
const FSMInstanceId & InstanceId,
const FTransform & InstanceTransform,
bool bWorldSpace,
bool bMarkRenderStateDirty,
bool bTeleport
)
True if the transform was updated, false otherwise.