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API > API/Runtime > API/Runtime/Engine
| Name | ALevelStreamingVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingVolume.h |
| Include Path | #include "Engine/LevelStreamingVolume.h" |
Syntax
UCLASS (HideCategories=(Advanced, Attachment, Collision, Volume), MinimalAPI)
class ALevelStreamingVolume : public AVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → ALevelStreamingVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALevelStreamingVolume
(
const FObjectInitializer& ObjectInitializer |
Engine/LevelStreamingVolume.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDisabled | uint32 | If true, this streaming volume is ignored by the streaming volume code. | Engine/LevelStreamingVolume.h |
|
| bEditorPreVisOnly | uint32 | If true, this streaming volume should only be used for editor streaming level previs. | Engine/LevelStreamingVolume.h |
|
| StreamingLevelNames | TArray< FName > | Levels names affected by this level streaming volume. | Engine/LevelStreamingVolume.h |
|
| StreamingUsage | TEnumAsByte< enum EStreamingVolumeUsage > | Determines what this volume is used for, e.g. whether to control loading, loading and visibility or just visibilty (blocking on load) | Engine/LevelStreamingVolume.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateStreamingLevelsRefs() |
Updates list of streaming levels that are referenced by this streaming volume | Engine/LevelStreamingVolume.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CheckForErrors() |
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. | Engine/LevelStreamingVolume.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Engine/LevelStreamingVolume.h |