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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AISMPartitionActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachClientSMInstance
(
const FISMClientHandle& Handle, |
ISMPartition/ISMPartitionActor.h | ||
void ForEachClientSMInstance
(
const FISMClientHandle& Handle, |
ISMPartition/ISMPartitionActor.h |
ForEachClientSMInstance(const FISMClientHandle &, TFunctionRef< bool(FSMInstanceId)>)
| Name | ForEachClientSMInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ISMPartition/ISMPartitionActor.h |
| Include Path | #include "ISMPartition/ISMPartitionActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ISMPartition/ISMPartitionActor.cpp |
void ForEachClientSMInstance
(
const FISMClientHandle & Handle,
TFunctionRef < bool)> Callback
) const
ForEachClientSMInstance(const FISMClientHandle &, int32, TFunctionRef< bool(FSMInstanceId)>)
| Name | ForEachClientSMInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ISMPartition/ISMPartitionActor.h |
| Include Path | #include "ISMPartition/ISMPartitionActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ISMPartition/ISMPartitionActor.cpp |
void ForEachClientSMInstance
(
const FISMClientHandle & Handle,
int32 InstanceIndex,
TFunctionRef < bool)> Callback
) const