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ID for a specific instance within an ISM, mapped from its instance index.
| Name | FSMInstanceId |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/SMInstance/SMInstanceElementId.h |
| Include Path | #include "Elements/SMInstance/SMInstanceElementId.h" |
Syntax
struct FSMInstanceId
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceIndex | int32 | Elements/SMInstance/SMInstanceElementId.h | ||
| ISMComponent | UInstancedStaticMeshComponent * | Elements/SMInstance/SMInstanceElementId.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Elements/SMInstance/SMInstanceElementId.h | ||
bool operator!=
(
const FSMInstanceId& InRHS |
Elements/SMInstance/SMInstanceElementId.h | ||
bool operator==
(
const FSMInstanceId& InRHS |
Elements/SMInstance/SMInstanceElementId.h |